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		<title>Модуль:Inventory slot/Aliases - История изменений</title>
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		<updated>2026-04-16T15:47:05Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://w.hil.su/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:Inventory_slot/Aliases&amp;diff=1816&amp;oldid=prev</id>
		<title>MailGik: Новая страница: «local coloredDyes = &#039;Orange Dye; Magenta Dye; Light Blue Dye; Dandelion Yellow; Lime Dye; Pink Dye; Gray Dye; Light Gray Dye; Cyan Dye; Purple Dye; Lapis Lazuli;…»</title>
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				<updated>2016-08-15T09:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «local coloredDyes = &amp;#039;Orange Dye; Magenta Dye; Light Blue Dye; Dandelion Yellow; Lime Dye; Pink Dye; Gray Dye; Light Gray Dye; Cyan Dye; Purple Dye; Lapis Lazuli;…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;local coloredDyes = &amp;#039;Orange Dye; Magenta Dye; Light Blue Dye; Dandelion Yellow; Lime Dye; Pink Dye; Gray Dye; Light Gray Dye; Cyan Dye; Purple Dye; Lapis Lazuli; Cocoa Beans; Cactus Green; Rose Red; Ink Sac&amp;#039;&lt;br /&gt;
local aliases = {&lt;br /&gt;
	-- Lists --&lt;br /&gt;
	[&amp;#039;Any Dye&amp;#039;] = &amp;#039;Bone Meal;&amp;#039; .. coloredDyes,&lt;br /&gt;
		[&amp;#039;Any Colored Dye&amp;#039;] = coloredDyes,&lt;br /&gt;
	[&amp;#039;Any Dyed Wool&amp;#039;] = &amp;#039;Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any Stained Clay&amp;#039;] = &amp;#039;White Hardened Clay; Orange Hardened Clay; Magenta Hardened Clay; Light Blue Hardened Clay; Yellow Hardened Clay; Lime Hardened Clay; Pink Hardened Clay; Gray Hardened Clay; Light Gray Hardened Clay; Cyan Hardened Clay; Purple Hardened Clay; Blue Hardened Clay; Brown Hardened Clay; Green Hardened Clay; Red Hardened Clay; Black Hardened Clay&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any fuel&amp;#039;] = &amp;#039;Coal; Charcoal; Oak Wood; Oak Wood Planks&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any Mushroom&amp;#039;] = &amp;#039;[Mushroom]Red Mushroom; [Mushroom]Brown Mushroom&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any Quartz Block&amp;#039;] = &amp;#039;Block of Quartz; Chiseled Quartz Block; Pillar Quartz Block&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any Red Sandstone&amp;#039;] = &amp;#039;Red Sandstone; Chiseled Red Sandstone; Smooth Red Sandstone&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any Sandstone&amp;#039;] = &amp;#039;Sandstone; Chiseled Sandstone; Smooth Sandstone&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any Stone Bricks&amp;#039;] = &amp;#039;Stone Bricks; Mossy Stone Bricks; Cracked Stone Bricks; Chiseled Stone Bricks&amp;#039;,&lt;br /&gt;
	[&amp;#039;Any Stone Slab&amp;#039;] = &amp;#039;Stone Slab; Sandstone Slab; Cobblestone Slab; Bricks Slab; Stone Bricks Slab; Nether Brick Slab; Quartz Slab&amp;#039;,	&lt;br /&gt;
&lt;br /&gt;
	-- Technical --&lt;br /&gt;
	[&amp;#039;Any  Banner&amp;#039;] = &amp;#039;[Banner]Light Gray Banner&amp;#039; .. string.rep( &amp;#039;; Banner&amp;#039;, 15 ), -- Used to properly show white on [[banner]]. Note the two spaces&lt;br /&gt;
&lt;br /&gt;
	-- Display names --&lt;br /&gt;
	[&amp;#039;Broken Elytra&amp;#039;] = &amp;#039;[Elytra]Broken Elytra&amp;#039;,&lt;br /&gt;
	[&amp;#039;Brown Mushroom&amp;#039;] = &amp;#039;[Mushroom]Brown Mushroom&amp;#039;,&lt;br /&gt;
	[&amp;#039;Brown Mushroom (block)&amp;#039;] = &amp;#039;[Mushroom]Brown Mushroom (block)&amp;#039;,&lt;br /&gt;
	[&amp;#039;Clay (block)&amp;#039;] = &amp;#039;[Clay]Clay (block)&amp;#039;,&lt;br /&gt;
	[&amp;#039;Enchanted Book&amp;#039;] = &amp;#039;[&amp;amp;e]Enchanted Book&amp;#039;,&lt;br /&gt;
	[&amp;#039;Enchanted Golden Apple&amp;#039;] = &amp;#039;[&amp;amp;d]Golden Apple&amp;#039;,&lt;br /&gt;
	[&amp;#039;End Portal (block)&amp;#039;] = &amp;#039;[End Portal]End Portal (block)&amp;#039;,&lt;br /&gt;
	[&amp;#039;Golden Apple&amp;#039;] = &amp;#039;[&amp;amp;b]Golden Apple&amp;#039;,&lt;br /&gt;
	[&amp;#039;Melon (block)&amp;#039;] = &amp;#039;[Melon]Melon (block)&amp;#039;,&lt;br /&gt;
	[&amp;#039;Nether Brick (item)&amp;#039;] = &amp;#039;[Nether Brick]Nether Brick (item)&amp;#039;,&lt;br /&gt;
	[&amp;#039;Red Mushroom&amp;#039;] = &amp;#039;[Mushroom]Red Mushroom&amp;#039;,&lt;br /&gt;
	[&amp;#039;Red Mushroom (block)&amp;#039;] = &amp;#039;[Mushroom]Red Mushroom (block)&amp;#039;,&lt;br /&gt;
	[&amp;#039;Snow (layer)&amp;#039;] = &amp;#039;[Snow]Snow (layer)&amp;#039;,&lt;br /&gt;
	[&amp;#039;Stone Button&amp;#039;] = &amp;#039;[Button]Stone Button&amp;#039;,&lt;br /&gt;
	[&amp;#039;Wooden Button&amp;#039;] = &amp;#039;[Button]Wooden Button&amp;#039;,&lt;br /&gt;
&lt;br /&gt;
	-- Potions --&lt;br /&gt;
	[&amp;#039;Awkward Potion&amp;#039;] = &amp;#039;Awkward Potion[&amp;amp;7No effects]&amp;#039;,&lt;br /&gt;
	[&amp;#039;Water Bottle&amp;#039;] = &amp;#039;Water Bottle[&amp;amp;7No effects]&amp;#039;,&lt;br /&gt;
	[&amp;#039;Thick Potion&amp;#039;] = &amp;#039;Thick Potion[&amp;amp;7No effects]&amp;#039;,&lt;br /&gt;
	[&amp;#039;Mundane Potion&amp;#039;] = &amp;#039;Mundane Potion[&amp;amp;7No effects]&amp;#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Discs --&lt;br /&gt;
local discs = { &amp;#039;13&amp;#039;, &amp;#039;cat&amp;#039;, &amp;#039;blocks&amp;#039;, &amp;#039;chirp&amp;#039;, &amp;#039;far&amp;#039;, &amp;#039;mall&amp;#039;, &amp;#039;mellohi&amp;#039;, &amp;#039;stal&amp;#039;, &amp;#039;strad&amp;#039;, &amp;#039;ward&amp;#039;, &amp;#039;11&amp;#039;, &amp;#039;wait&amp;#039; }&lt;br /&gt;
for _, disc in ipairs( discs ) do&lt;br /&gt;
	local name = disc .. &amp;#039; Disc&amp;#039;&lt;br /&gt;
	aliases[name] = &amp;#039;[&amp;amp;bMusic Disc]&amp;#039; .. name .. &amp;#039;[&amp;amp;7C418 - &amp;#039; .. disc .. &amp;#039;]&amp;#039;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Damaged armor, tools and weapons --&lt;br /&gt;
local damagedItems = {&lt;br /&gt;
	&amp;#039;Bow&amp;#039;,&lt;br /&gt;
	&amp;#039;Carrot on a Stick&amp;#039;,&lt;br /&gt;
	&amp;#039;Chain Boots&amp;#039;,&lt;br /&gt;
	&amp;#039;Chain Chestplate&amp;#039;,&lt;br /&gt;
	&amp;#039;Chain Helmet&amp;#039;,&lt;br /&gt;
	&amp;#039;Chain Leggings&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Axe&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Boots&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Chestplate&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Helmet&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Hoe&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Leggings&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Pickaxe&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Shovel&amp;#039;,&lt;br /&gt;
	&amp;#039;Diamond Sword&amp;#039;,&lt;br /&gt;
	&amp;#039;Elytra&amp;#039;,&lt;br /&gt;
	&amp;#039;Fishing Rod&amp;#039;,&lt;br /&gt;
	&amp;#039;Flint and Steel&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Axe&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Boots&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Chestplate&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Helmet&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Hoe&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Leggings&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Pickaxe&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Shovel&amp;#039;,&lt;br /&gt;
	&amp;#039;Golden Sword&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Axe&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Boots&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Chestplate&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Helmet&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Hoe&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Leggings&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Pickaxe&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Shovel&amp;#039;,&lt;br /&gt;
	&amp;#039;Iron Sword&amp;#039;,&lt;br /&gt;
	&amp;#039;Leather Boots&amp;#039;,&lt;br /&gt;
	&amp;#039;Leather Tunic&amp;#039;,&lt;br /&gt;
	&amp;#039;Leather Cap&amp;#039;,&lt;br /&gt;
	&amp;#039;Leather Pants&amp;#039;,&lt;br /&gt;
	&amp;#039;Shears&amp;#039;,&lt;br /&gt;
	&amp;#039;Shield&amp;#039;,&lt;br /&gt;
	&amp;#039;Stone Axe&amp;#039;,&lt;br /&gt;
	&amp;#039;Stone Hoe&amp;#039;,&lt;br /&gt;
	&amp;#039;Stone Pickaxe&amp;#039;,&lt;br /&gt;
	&amp;#039;Stone Shovel&amp;#039;,&lt;br /&gt;
	&amp;#039;Stone Sword&amp;#039;,&lt;br /&gt;
	&amp;#039;Wooden Axe&amp;#039;,&lt;br /&gt;
	&amp;#039;Wooden Hoe&amp;#039;,&lt;br /&gt;
	&amp;#039;Wooden Pickaxe&amp;#039;,&lt;br /&gt;
	&amp;#039;Wooden Shovel&amp;#039;,&lt;br /&gt;
	&amp;#039;Wooden Sword&amp;#039;&lt;br /&gt;
}&lt;br /&gt;
for _, item in ipairs( damagedItems ) do&lt;br /&gt;
	local name = &amp;#039;Damaged &amp;#039; .. item&lt;br /&gt;
	aliases[name] = &amp;#039;[&amp;#039; .. item .. &amp;#039;]&amp;#039; .. name&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Banners and colored items --&lt;br /&gt;
local patterns = {&lt;br /&gt;
	&amp;#039;Base Dexter Canton&amp;#039;,&lt;br /&gt;
	&amp;#039;Base Fess&amp;#039;,&lt;br /&gt;
	&amp;#039;Base Gradient&amp;#039;,&lt;br /&gt;
	&amp;#039;Base Indented&amp;#039;,&lt;br /&gt;
	&amp;#039;Base Sinister Canton&amp;#039;,&lt;br /&gt;
	&amp;#039;Bend&amp;#039;,&lt;br /&gt;
	&amp;#039;Bend Sinister&amp;#039;,&lt;br /&gt;
	&amp;#039;Bordure&amp;#039;,&lt;br /&gt;
	&amp;#039;Bordure Indented&amp;#039;,&lt;br /&gt;
	&amp;#039;Chevron&amp;#039;,&lt;br /&gt;
	&amp;#039;Chief Dexter Canton&amp;#039;,&lt;br /&gt;
	&amp;#039;Chief Fess&amp;#039;,&lt;br /&gt;
	&amp;#039;Chief Indented&amp;#039;,&lt;br /&gt;
	&amp;#039;Chief Sinister Canton&amp;#039;,&lt;br /&gt;
	&amp;#039;Creeper Charge&amp;#039;,&lt;br /&gt;
	&amp;#039;Cross&amp;#039;,&lt;br /&gt;
	&amp;#039;Fess&amp;#039;,&lt;br /&gt;
	&amp;#039;Field Masoned&amp;#039;,&lt;br /&gt;
	&amp;#039;Flower Charge&amp;#039;,&lt;br /&gt;
	&amp;#039;Gradient&amp;#039;,&lt;br /&gt;
	&amp;#039;Inverted Chevron&amp;#039;,&lt;br /&gt;
	&amp;#039;Lozenge&amp;#039;,&lt;br /&gt;
	&amp;#039;Mojang Charge&amp;#039;,&lt;br /&gt;
	&amp;#039;Pale&amp;#039;,&lt;br /&gt;
	&amp;#039;Pale Dexter&amp;#039;,&lt;br /&gt;
	&amp;#039;Pale Sinister&amp;#039;,&lt;br /&gt;
	&amp;#039;Paly&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Bend&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Bend Inverted&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Bend Sinister&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Bend Sinister Inverted&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Fess&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Fess Inverted&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Pale&amp;#039;,&lt;br /&gt;
	&amp;#039;Per Pale Inverted&amp;#039;,&lt;br /&gt;
	&amp;#039;Roundel&amp;#039;,&lt;br /&gt;
	&amp;#039;Saltire&amp;#039;,&lt;br /&gt;
	&amp;#039;Skull Charge&amp;#039;&lt;br /&gt;
}&lt;br /&gt;
local colors = {&lt;br /&gt;
	&amp;#039;White&amp;#039;,&lt;br /&gt;
	&amp;#039;Orange&amp;#039;,&lt;br /&gt;
	&amp;#039;Magenta&amp;#039;,&lt;br /&gt;
	&amp;#039;Light Blue&amp;#039;,&lt;br /&gt;
	&amp;#039;Yellow&amp;#039;,&lt;br /&gt;
	&amp;#039;Lime&amp;#039;,&lt;br /&gt;
	&amp;#039;Pink&amp;#039;,&lt;br /&gt;
	&amp;#039;Gray&amp;#039;,&lt;br /&gt;
	&amp;#039;Light Gray&amp;#039;,&lt;br /&gt;
	&amp;#039;Cyan&amp;#039;,&lt;br /&gt;
	&amp;#039;Purple&amp;#039;,&lt;br /&gt;
	&amp;#039;Blue&amp;#039;,&lt;br /&gt;
	&amp;#039;Brown&amp;#039;,&lt;br /&gt;
	&amp;#039;Green&amp;#039;,&lt;br /&gt;
	&amp;#039;Red&amp;#039;,&lt;br /&gt;
	&amp;#039;Black&amp;#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
aliases[&amp;#039;Any Firework Star&amp;#039;] = {}&lt;br /&gt;
for _, color in ipairs( colors ) do&lt;br /&gt;
	local name = color .. &amp;#039; Firework Star&amp;#039;&lt;br /&gt;
	aliases[name] = &amp;#039;[Firework Star]&amp;#039; .. name .. &amp;#039;[&amp;amp;7&amp;#039; .. color .. &amp;#039;]&amp;#039;&lt;br /&gt;
	table.insert( aliases[&amp;#039;Any Firework Star&amp;#039;], aliases[name] )&lt;br /&gt;
	for _, pattern in ipairs( patterns ) do&lt;br /&gt;
		name = color .. &amp;#039; &amp;#039; .. pattern .. &amp;#039; Banner&amp;#039;&lt;br /&gt;
		aliases[name] = &amp;#039;[Banner]&amp;#039; .. name .. &amp;#039;[&amp;amp;7&amp;#039; .. color .. &amp;#039; &amp;#039; .. pattern .. &amp;#039;]&amp;#039;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
aliases[&amp;#039;Any Firework Star&amp;#039;] = table.concat( aliases[&amp;#039;Any Firework Star&amp;#039;], &amp;#039;;&amp;#039; )&lt;br /&gt;
&lt;br /&gt;
-- Items that use the sixteen colors --&lt;br /&gt;
local coloredItems = {&lt;br /&gt;
	&amp;#039;Banner&amp;#039;,&lt;br /&gt;
	&amp;#039;Carpet&amp;#039;,&lt;br /&gt;
	&amp;#039;Shield&amp;#039;,&lt;br /&gt;
	&amp;#039;Stained Glass&amp;#039;,&lt;br /&gt;
	&amp;#039;Stained Glass Pane&amp;#039;,&lt;br /&gt;
	&amp;#039;Wool&amp;#039;&lt;br /&gt;
}&lt;br /&gt;
for _, item in ipairs( coloredItems ) do&lt;br /&gt;
	local name = &amp;#039;Any &amp;#039; .. item&lt;br /&gt;
	aliases[name] = {}&lt;br /&gt;
	for _, color in ipairs( colors ) do&lt;br /&gt;
		table.insert( aliases[name], color .. &amp;#039; &amp;#039; .. item )&lt;br /&gt;
	end&lt;br /&gt;
	aliases[name] = table.concat( aliases[name], &amp;#039;;&amp;#039; )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Potions --&lt;br /&gt;
local effects = {&lt;br /&gt;
	&amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
	&amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
	&amp;quot;Fire Resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;Poison&amp;quot;,&lt;br /&gt;
	&amp;quot;Healing&amp;quot;,&lt;br /&gt;
	&amp;quot;Night Vision&amp;quot;,&lt;br /&gt;
	&amp;quot;Weakness&amp;quot;,&lt;br /&gt;
	&amp;quot;Strength&amp;quot;,&lt;br /&gt;
	&amp;quot;Slowness&amp;quot;,&lt;br /&gt;
	&amp;quot;Leaping&amp;quot;,&lt;br /&gt;
	&amp;quot;Harming&amp;quot;,&lt;br /&gt;
	&amp;quot;Water Breathing&amp;quot;,&lt;br /&gt;
	&amp;quot;Invisibility&amp;quot;,&lt;br /&gt;
	&amp;quot;Luck&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
aliases[&amp;#039;Any Potion&amp;#039;] = {&lt;br /&gt;
	&amp;quot;Water Bottle&amp;quot;,&lt;br /&gt;
	&amp;quot;Awkward Potion&amp;quot;,&lt;br /&gt;
	&amp;quot;Thick Potion&amp;quot;,&lt;br /&gt;
	&amp;quot;Mundane Potion&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
aliases[&amp;#039;Any Splash Potion&amp;#039;] = {&lt;br /&gt;
	&amp;quot;Splash Water Bottle&amp;quot;,&lt;br /&gt;
	&amp;quot;Awkward Splash Potion&amp;quot;,&lt;br /&gt;
	&amp;quot;Thick Splash Potion&amp;quot;,&lt;br /&gt;
	&amp;quot;Mundane Splash Potion&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
aliases[&amp;#039;Any Lingering Potion&amp;#039;] = {&lt;br /&gt;
	&amp;quot;Lingering Water Bottle&amp;quot;,&lt;br /&gt;
	&amp;quot;Awkward Lingering Potion&amp;quot;,&lt;br /&gt;
	&amp;quot;Thick Lingering Potion&amp;quot;,&lt;br /&gt;
	&amp;quot;Mundane Lingering Potion&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
aliases[&amp;#039;Any Tipped Arrow&amp;#039;] = {&lt;br /&gt;
	&amp;quot;Arrow of Splashing&amp;quot;,&lt;br /&gt;
	&amp;quot;Tipped Arrow&amp;quot;,&lt;br /&gt;
	&amp;quot;Tipped Arrow&amp;quot;,&lt;br /&gt;
	&amp;quot;Tipped Arrow&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
for _, effect in ipairs( effects ) do&lt;br /&gt;
	table.insert( aliases[&amp;#039;Any Potion&amp;#039;], &amp;#039;Potion of &amp;#039; .. effect )&lt;br /&gt;
	table.insert( aliases[&amp;#039;Any Splash Potion&amp;#039;], &amp;#039;Splash Potion of &amp;#039; .. effect )&lt;br /&gt;
	table.insert( aliases[&amp;#039;Any Lingering Potion&amp;#039;], &amp;#039;Lingering Potion of &amp;#039; .. effect )&lt;br /&gt;
	table.insert( aliases[&amp;#039;Any Tipped Arrow&amp;#039;], &amp;#039;Arrow of &amp;#039; .. effect )&lt;br /&gt;
end&lt;br /&gt;
aliases[&amp;#039;Any Potion&amp;#039;] = table.concat( aliases[&amp;#039;Any Potion&amp;#039;], &amp;#039;;&amp;#039; )&lt;br /&gt;
aliases[&amp;#039;Any Splash Potion&amp;#039;] = table.concat( aliases[&amp;#039;Any Splash Potion&amp;#039;], &amp;#039;;&amp;#039; )&lt;br /&gt;
aliases[&amp;#039;Any Lingering Potion&amp;#039;] = table.concat( aliases[&amp;#039;Any Lingering Potion&amp;#039;], &amp;#039;;&amp;#039; )&lt;br /&gt;
aliases[&amp;#039;Any Tipped Arrow&amp;#039;] = table.concat( aliases[&amp;#039;Any Tipped Arrow&amp;#039;], &amp;#039;;&amp;#039; )&lt;br /&gt;
&lt;br /&gt;
-- Wood --&lt;br /&gt;
local woods = {&lt;br /&gt;
	&amp;#039;Oak&amp;#039;,&lt;br /&gt;
	&amp;#039;Spruce&amp;#039;,&lt;br /&gt;
	&amp;#039;Birch&amp;#039;,&lt;br /&gt;
	&amp;#039;Jungle&amp;#039;,&lt;br /&gt;
	&amp;#039;Acacia&amp;#039;,&lt;br /&gt;
	&amp;#039;Dark Oak&amp;#039;&lt;br /&gt;
}&lt;br /&gt;
local woodItems = {&lt;br /&gt;
	&amp;#039;Fence Gate&amp;#039;,&lt;br /&gt;
	&amp;#039;Wood&amp;#039;,&lt;br /&gt;
	&amp;#039;Boat&amp;#039;,&lt;br /&gt;
	&amp;#039;wood Door&amp;#039;,&lt;br /&gt;
	&amp;#039;wood Fence&amp;#039;,&lt;br /&gt;
	&amp;#039;Wood Planks&amp;#039;,&lt;br /&gt;
	&amp;#039;Wood Slab&amp;#039;,&lt;br /&gt;
	&amp;#039;Wood Stairs&amp;#039;,&lt;br /&gt;
}&lt;br /&gt;
-- used if the items use a different name than the alias&lt;br /&gt;
local woodNames = {&lt;br /&gt;
	[&amp;#039;wood Door&amp;#039;] = &amp;#039;Door&amp;#039;,&lt;br /&gt;
	[&amp;#039;wood Fence&amp;#039;] = &amp;#039;Fence&amp;#039;,&lt;br /&gt;
}&lt;br /&gt;
for _, item in ipairs( woodItems ) do&lt;br /&gt;
	local itemName = woodNames[item] or item&lt;br /&gt;
	local woodAliases = {}&lt;br /&gt;
	for _, wood in ipairs( woods ) do&lt;br /&gt;
		table.insert( woodAliases, wood .. &amp;#039; &amp;#039; .. itemName )&lt;br /&gt;
	end&lt;br /&gt;
	woodAliases = table.concat( woodAliases, &amp;#039;;&amp;#039; )&lt;br /&gt;
	aliases[&amp;#039;Any &amp;#039; .. item] = woodAliases&lt;br /&gt;
	aliases[&amp;#039;Matching &amp;#039; .. item] = woodAliases&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return aliases&lt;/div&gt;</summary>
		<author><name>MailGik</name></author>	</entry>

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